Odesláno 11.10.2005 23:25
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Leveling and Charts
In the course of adventuring, role-playing, and solving mysteries, characters in Neverwinter Nights will gain experience and eventually advance in levels. When a Character acquires enough experience points (XPs) to raise a level, they will receive a message indicating as such as well as a reminder on screen since the player may not have the time to actually apply that level at the time it is gained so will have to do it when there is no immediate danger later. As a character advances in level, along with increases to Hit Points (HPs), Skill Points , and special Class Features (like Spellcasting, Uncanny Dodge, and Monk's Armor Class bonuses) their Saving Throws, Base Attack Bonus (BAB), maximum Skill Rank, sometimes number of Feats, and even even more rare, their Attribute Scores themselves increase. These things aren't directly tied to class (although many are indirectly tied to class like BAB and what's a Cross-Class and what's a Class skill), but are tied to Character Level or combined Classes Level. Because each of these are unique in the way they are handled, I'll first give the chart of how they progress and then explain how each is handled in game.
Chart of Level Bonuses:
Level
XPs to Reach
Base Save Bonus Warrior BAB Average BAB Mage BAB Monk US BAB Class Skill Max C-C Skill Max Feats Stat Inc.
1st 0 +0/+2 +1 +0 +0 +0 4 2 1st
2nd 1,000 +0/+3 +2 +1 +1 +1 5 2
3rd 3,000 +1/+3 +3 +2 +1 +2 6 3 2nd
4th 6,000 +1/+4 +4 +3 +2 +3 7 3 1st
5th 10,000 +1/+4 +5 +3 +2 +3 8 4
6th 15,000 +2/+5 +6/+1 +4 +3 +4/+1 9 4 3rd
7th 21,000 +2/+5 +7/+2 +5 +3 +5/+2 10 5
8th 28,000 +2/+6 +8/+3 +6/+1 +4 +6/+3 11 5 2nd
9th 36,000 +3/+6 +9/+4 +6/+1 +4 +6/+3 12 6 4th
10th 45,000 +3/+7 +10/+5 +7/+2 +5 +7/+4/+1 13 6
11th 55,000 +3/+7 +11/+6/+1 +8/+3 +5 +8/+5/+2 14 7
12th 66,000 +4/+8 +12/+7/+2 +9/+4 +6/+1 +9/+6/+3 15 7 5th 3rd
13th 78,000 +4/+8 +13/+8/+3 +9/+4 +6/+1 +9/+6/+3 16 8
14th 91,000 +4/+9 +14/+9/+4 +10/+5 +7/+2 +10/+7/+4/+1 17 8
15th 105,000 +5/+9 +15/+10/+5 +11/+6/+1 +7/+2 +11/+8/+5/+2 18 9 6th
16th 120,000 +5/+10 +16/+11/+6/+1 +12/+7/+2 +8/+3 +12/+9/+6/+3 19 9 4th
17th 136,000 +5/+10 +17/+12/+7/+2 +12/+7/+2 +8/+3 +12/+9/+6/+3 20 10
18th 153,000 +6/+11 +18/+13/+8/+3 +13/+8/+3 +9/+4 +13/+10/+7/+4/+1 21 10 7th
19th 171,000 +6/+11 +19/+14/+9/+4 +14/+9/+4 +9/+4 +14/+11/+8/+5/+2 22 11
20th 190,000 +6/+12 +20/+15/+10/+5 +15/+10/+5 +10/+5 +15/+12/+9/+6/+3 23 11 5th
Level refers to the to Character Level for XPs, Skill Max, Feats, and Stat Increase (Stat Inc.). Level is the Class Level in regards to Base Save Bonus and BABs (more on that in their sections).
XPs to Reach: Experience Points in NWN is kept as a Character field. This means that the Character accrues XP, not each Class (as was the case in older D&Ds). When a Character earns enough XPs to reach the next level, they raise a Character Level. When raising in character level, the player First chooses what class the character applies this level to. This can be a class that the character has already developed in or a completely new class (to a maximum of three classes in NWN). Thus, as Darrin the Dwarf (so far, a Level 2 Fighter) reaches 3,000 XPs, he has the option to take a 3rd level of Fighter or he could take a completely new class like Cleric which would be at level 1 (thus making him a 3rd level character - Fighter 2/Cleric 1).
Base Save Bonus: This is given two listings. The first refers to secondary saving throws and the second refers to primary saving throws (see the individual classes for which is which for each). For example, the Druid class has Fortitude and Will as primary saves, and Reflex as secondary saves. Thus, a level 4 Druid would have a Base Save Bonus (before all other modifiers) to Fortitude and Will Saving Throws of +4, while his Reflex Saving Throws would only be at +1. Base Save Bonus works differently than some of the other features because it is Class determined. The saving throw bonuses for any character is first measured by finding the appropriate Save Bonus for that Class at that Classes level (not the Character's Level). So, for further example, lets return to our Druid. He earns enough XPs to reach level 5 on his next adventure and earns a new level. This time, he decides he wants a level of Barbarian making him a 5th level character (Druid 4/Barbarian 1). His Druid Base Save Bonus is still +1 Reflex and +4 Fortitude & Will (at level 4). Now, he also has Barbarian Saves at level 1 which has Fortitude Primary (+2) and Reflex & Will secondary (+0). His total Base Saves Bonus then would be the totals of the two classes making them +6 Fortitude Saves, +4 Will Saves, and +1 Reflex Saves.
Warrior Base Attack Bonus: This is the BAB for the Warrior Classes - Barbarian, Fighter, Paladin, and Ranger. Multiple listings in the field indicates additional attacks per round that the character can take (i.e.: a level 7 Ranger takes 2 attacks per full round - a full round being a round where the character doesn't perform some other action). The Base Attack Bonus for each attack is listed for each in order (noting that 2nd attacks are -5 off the first attack and 3rd attacks are -10, etc). Like Base Save Bonus, Base Attack Bonus works at the Class level, not character level. A multi-classed character find the totals for each class and adds them together BUT it is important to note that that this addition only takes place on the First Field. Thus, a 12th level character that is 9 Fighter/3 Rogue would add together the +9 for Fighter BAB and the +2 for Rogue BAB giving them +11 BAB total. When combining BAB for multi-class characters, add that first field together for each to get the total BAB then look to see how that applies to # of Attacks. In this case, no matter what BAB chart you find it on, +11 expands out to 3 attacks at +11/+6/+1. It is also important to note that any modifiers due to Strength, Dexterity, feat, magic item, etc., does not affect the number of attacks a character gets. Only the BAB can determine that.
Average Base Attack Bonus: This is the BAB for the Average Attack Classes - Bard, Cleric, Druid, Monk, and Rogue. See the Warrior Base Attack Bonus for rules on how multi-classing and multiple attacks are applied from this number.
Mage Base Attack Bonus: This is the BAB for the Mage Classes - Sorcerer and Wizard. See the Warrior Base Attack Bonus for rules on how multi-classing and multiple attacks are applied from this number.
Monk Unarmed Strike Base Attack Bonus: Monks have an exception to the rule of Base Attack Bonus determination when they use Unarmed Strike or attack wielding a Monk Weapon (Kama, Nunchaku, or Siangham). Those use the Monk's UA BAB chart for determining # of attacks and attack bonus. Another important distinction is that other class's BAB does not affect the Monk's UA BAB. Thus, a 7th level character of Monk 4/Cleric 3 would only have an Unarmed BAB of +3 and would not add in the Cleric's BAB of +2 to their unarmed strikes. The Monk, however, gets a faster progression for # of attacks (-3 difference per attack rather than -5). The rules for how the # of attacks is that same as BAB - determined before any other modifier from anything else is applied.