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Popis standartnich Bioware scriptu


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#1 Host_Jindragon_*

Host_Jindragon_*
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Odesláno 25.09.2004 09:20

The many Bioware provided scripts can be quite useful and can often save you some time and effort - if you find the right one. Unfortunately, there are a LOT of them, and many are of limited use in user made modules. I made a list of some that might be useful, with a short description of each. I haven't tried them all yet, so don't blaim me if some of them don't do what they're supposed to. But some have been of great use to me - especially the Conversation Check ones. Enjoy.

PS: The list should be a little cleaner if you copy and paste it.

edit: Of course, these scripts are also of great use for getting ideas of how to do things with NWscript.

nw_c2_amb_target: Ambient Attack placeables
nw_02_onoff : Turns the placeable object's animation on/off
nw_c2_assvict1 : OnSpawn: Perceive & Damaged uncommented
nw_c2_bat9 : OnSpawn: Herbivore, Spawn In animation
nw_c2_bossdie : Boss death script, spawns treasure
nw_c2_bossspawn : Boss OnSpawn, enables Fast Buff
nw_c2_commoner1 : Commoner heartbeat
nw_c2_commoner2 : Commoner OnPerceive
nw_c2_commoner4 : Commoner OnDialogue
nw_c2_commoner5 : Commoner on attacked
nw_c2_commoner9 : Commoner OnSpawn (stores location)
nw_c2_commonerd : Commoner Userdefined (return to location etc.)
nw_c2_default1 : Default heartbeat
nw_c2_default2 : Default OnPerceive
nw_c2_default3 : Default end of combat round
nw_c2_default4 : Set listening patterns
nw_c2_default5 : Default on attacked
nw_c2_default6 : Default on damaged
nw_c2_default7 : Default on death
nw_c2_default8 : Default on disturbed
nw_c2_default9 : Default on spawn
nw_c2_defaultb : Default on spell cast at
nw_c2_defaulte : Default on blocked
nw_c2_dimdoor : Random Dimension Door combat effect
nw_c2_dimdoors : OnSpawn, Ambient Anim. & EndOfCombatRound uncommented
nw_c2_dropin9 : OnSpawn, Appear Anim uncommented
nw_c2_gargoyle : Gargoyle heartbeat
nw_c2_gated : Gated demon heartbeat
nw_c2_gatedbad : OnSpawn, self destruct after 60 sec.
nw_c2_herbivore : OnSpawn, herbivore
nw_c2_j_assvict1: OnSpawn, OnPerceive & OnDamaged uncommented
nw_c2_j_assvict2: Surrender UserDef (group surrender) Gives XP
nw_c2_j_surrend : Surrender UserDef (group surrender) Gives XP
nw_c2_j_surrend2: OnSpawn, perceive & damaged uncommented
nw_c2_lycan_9 : OnSpawn, attacked uncommented
nw_c2_lycat_d : Werecat UserDef
nw_c2_lyrat_d : Wererat UserDef
nw_c2_lywolf_d : Werewolf UserDef
nw_c2_nodieflee : Jump to safe location, returns after 5 sec.
nw_c2_omnivore : OnSpawn, omnivore
nw_c2_patrol1 : Ambient guard heartbeat, mutters to himself
nw_c2_patrol9 : OnSpawn, alarm patroller
nw_c2_patrold : Alarm patroller userdef
nw_c2_recruit1 : Summoned guard heartbeat (used with alarm patroller)
nw_c2_recruit9 : OnSpawn, summoned guard
nw_c2_recruitd : Summoned guard userdef
nw_c2_sitting : Make NPC sit in nearest NW_CHAIR
nw_c2_smnodamag5: On Attacked, warn, then summon guards
nw_c2_smnodamag8: On Disturbed, warn, then summon guards
nw_c2_smnodamagd: Userdef, summon generic guards
nw_c2_stnkbtdie : Stink Beetle on death
nw_c2_vampire7 : OnDeath - turn vampire into gaseous form
nw_c2_vampireg9 : Gaseous form OnSpawn
nw_c2_vampiregd : Gaseous form userdef
nw_c2_wnattack2 : On Perceive, if I see enemy, then attack
nw_c2_wnattack4 : On Dialogue, attack if friend cries for help
nw_c2_wnattack5 : On Attacked, if by friend or enemy, warn, else attack
nw_c2_wnattack8 : OnDisturbed, warn, then attack
nw_c2_wnattack9 : OnSpawn, set location and listen for help cries
nw_c2_wnattackd : Warn and attack userdef
nw_c2_wnshout5 : On attacked, warn and summon helper
nw_c2_wnshout8 : On attacked, warn, then make faction hostile
nw_c3_blocker : Signal to defender to attack
nw_c3_blocker9 : Set up defender
nw_c3_blockerd : Defender userdef
nw_ch_ac1 : Associate heartbeat
nw_ch_ac2 : Associate on perceive
nw_ch_ac3 : Associate end of combat round
nw_ch_ac4 : Associate on dialogue
nw_ch_ac5 : Associate on attacked
nw_ch_ac6 : Associate on damaged
nw_ch_ac7 : Henchman on death
nw_ch_ac8 : Henchman on disturbed
nw_ch_ac9 : Associate on spawn
nw_ch_ac_st_01 : Is the PC speaker not my master?
nw_ch_ac_st_02 : Is the PC speaker my master?
nw_ch_acani9 : Animal companion on spawn
nw_ch_acb : Henchman on spell cast at
nw_ch_ace : Associate on blocked
nw_ch_acgs9 : Giant Spider animal companion on spawn
nw_ch_action13 : Henchman joins, gives personal item
nw_ch_action17 : Henchman level up
nw_d1_attonend : Attack on end of conversation (faction hostile)
nw_d1_attonend02: Attack on end of conversation (only speaker hostile)
nw_d1_attonend4 : Attack nearest PC
nw_d1_attonendpl: Plot character attacks (PC certain death)
nw_d1_gv100gp : Give 100 gp to the PC speaker
nw_d1_heartoff : Turns heartbeat script off (requires prep of the hb script)
nw_d1_hearton : Turns heartbeat script on (requires prep of the hb script)
nw_d1_henchman01: Takes 150 gp from the PC speaker
nw_d1_henchman02: Takes 100 gp from the PC speaker
nw_d1_henchman03: Takes 125 gp from the PC speaker
nw_d1_henchman04: Takes 200 gp from the PC speaker
nw_d1_henchman05: Takes 175 gp from the PC speaker
nw_d1_henchman06: Takes 250 gp from the PC speaker
nw_d1_henchman07: Takes 225 gp from the PC speaker
nw_d1_high_evil : Makes the PC speaker (much) more evil
nw_d1_high_good : Makes the PC speaker (much) more good
nw_d1_j_innkeep1: Takes 5 gp from the PC speaker, jumps PC to NW_INNROOM01, then rest
nw_d1_j_intl25gp: Conv check: Low to Normal INT, has 25 gp
nw_d1_j_intn25gp: Conv check: INT 9+, has 25 gp
nw_d1_mid_evil : Makes the PC speaker (medium) more evil
nw_d1_mid_good : Makes the PC speaker (medium) more good
nw_d1_mobonend : Attack the PC on end of conversation (faction hostile + help shout)
nw_d1_smallevil : Makes the PC speaker (a little) more evil
nw_d1_smallgood : Makes the PC speaker (a little) more good
nw_d1_talktime : Increments the "NW_L_TALKTIMES" variable by one
nw_d1_templeheal: Cast the special Temple "cure-all" on the PC speaker
nw_d2_arcane : Conv check: Is the PC Wizard, sorcerer or bard?
nw_d2_chrh : Conv check: CHA high?
nw_d2_chrl : Conv check: CHA low?
nw_d2_chrn : Conv check: CHA normal?
nw_d2_classame : Conv check: Same class as me?
nw_d2_classbbn : Conv check: Barbarian?
nw_d2_classholy : Conv check: Cleric or paladin?
nw_d2_classno : Conv check: Not the same class as me?
nw_d2_divine : Conv check: Cleric, druid, ranger, paladin?
nw_d2_evil : Conv check: Evil?
nw_d2_female : Conv check: Female?
nw_d2_flfemale : Conv check: NPC female normal+ CHA, PC male high CHA?
nw_d2_flirt : Conv check: Opposite sex, normal CHA?
nw_d2_flirtno : Conv check: Low CHA or same gender?
nw_d2_flfemale : Conv check: NPC male normal+ CHA, PC female high CHA?
nw_d2_heal_0 : Am I a healer?
nw_d2_holy : Return total levels of Cleric/paladin of PC speaker
nw_d2_male : Conv check: Male?
nw_d2_naked : Conv check: Naked?
nw_d2_nature : Return total levels of Ranger/druid of PC speaker
nw_d2_notmyself : Conv check: Am I talking to someone other than myself?
nw_d2_perseasy : Conv check: Easy Persuade check
nw_d2_pershigh : Conv check: Hard Persuade check
nw_d2_persmed : Conv check: Medium Persuade check
nw_d2_racediff : Conv check: Different race?
nw_d2_racesame : Conv check: Same race as me?
nw_d2_shady : Conv check: Rogue skills?
nw_d2_warrior : Conv check: Fighter, ranger, monk, paladin or barbarian?
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#2 Host_Jindragon_*

Host_Jindragon_*
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Odesláno 25.09.2004 09:52

A jeste taky tady:

http://tutorials.cit...nversation.html
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