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Zajimave HAKy


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37 odpovědí na toto téma

#1 Host_Jindragon_*

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Odesláno 15.03.2004 11:54

Death Gate - Full rideable horses

http://nwvault.ign.c...123140000.shtml

We did it! This hak contains models and script to support Full Rideable Horses. It's a beta version (limited to Elves, Dwarves and Humans) of the main 'Deathgate NWN/Sou Full RPG Italian Shard(Hosted by HGN)' hak. All the models in the hak have NOT a complete set of animation (we are working on it:)). Only main combat animations are implemented (NO casting animations). (Report major and minor bugs to Orione) Enjoy it!!
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#2 Host_Silver Lady_*

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Odesláno 15.03.2004 12:07

Bylo by to zajimave se prohanet na Demone na koni. Ale zase ta Demona neni tak velka a clovek by to projel za chvili.
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#3 Host_Jindragon_*

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Odesláno 15.03.2004 13:26

No je to zatim beta a neboj Demona poroste. :)
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#4 Host_Lopyk_*

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Odesláno 15.03.2004 16:07

S tema konema bych taky chvili pockal az to nejak dotahnou do finalnejsi podoby. Sice to uz je, hezky to vypada, bylo by to moc pekny, ale urcite to zatim bude plny chyb, tak at je vychytava nekdo jinej. My mame svejch dost :rolleyes: [-x
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#5 Host_Jerry_*

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Odesláno 16.03.2004 01:34

Dit prece jde jezdit na koni :)... aspon pro DM jo... v konzoli napises
DebugMode 1
a pak najdes prikaz
dm_funnyponny nebo nejak tak :)
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#6 Host_Wyvern_*

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Odesláno 18.03.2004 20:06

jasne, nebo jeste kravy :P
dm_cowsfromhell
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#7 Darion

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Odesláno 16.09.2004 09:37

co takhle pridat CEP k demone? stejne ho mame kazdej na disku , nebo alespon ti kteri hrajou na alhambrii nebo arkhalii
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#8 Darion

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Odesláno 16.09.2004 10:44

To uz tu bolo. Dokonca aj taka anketa bola. Takze si ju niekde najdi a precitaj preco nie  :)

tak mi to to trosku osvetli ptotoze nyni tady o tom neni ani carka B)
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#9 Host_maniac_*

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Odesláno 16.09.2004 12:47

No tych konov by som bral... Aj ked kupit kona bude ukrutne drahe takze ma to asi nebude zaujimat... ;)
Ten CEP uz sa tu naozaj preberal ale uz danvejsie. Myslim ze sa to zamietlo ale urcite by som ho tam dal! :D ;) Zahrajte si modul CEP Open Day a uvidite preco... :)
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#10 Host_Mole_*

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Odesláno 16.09.2004 12:47

tak mi to to trosku osvetli ptotoze nyni tady o tom neni ani carka  B)

Jednou otazkou.
Kdo predela 2da?
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#11 Darion

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Odesláno 16.09.2004 13:25

ja en aj to neumim, leda by mi to nekdo osvetlil ......
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#12 Host_Orbeas_*

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Odesláno 16.09.2004 20:02

Podle mě nejde ani o ty 2DA, ale kdo předělá Demonu? ... :(
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#13 Host_Or-Horo_*

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Odesláno 25.09.2004 20:01

No, to by nebylo potřeba. My jsme v Alhambrii řeąili něco podobného a tak jsem CEP předělal tak, aby stačilo jednoduąe stáhnout z nwvaultu originál, akorát jsem před něj dal tři malinké haky, které upravují blueprinty a 2dačka. Chyb v modulu bylo minimum. ©lo jen o několik málo věcí, jako jeden druh stromečků, některé sochy a pak, ľe trofeje na zdech měly předělanou orientaci o 90 stupňů. Nemyslím si, ľe by to bylo kdo ví jak straąné. Ale je pravda, ľe předělávat ty haky byla pro mě práce tuąím na tejden a pak daląí měsíc (ale to uľ proti tomu byla muąka) opravovat ty malé chybky v modulu, na které jsem narazil nebo mě upozornili hráči. Důleľité bylo, ľe nebylo nutné předělávat celej modul. Pravdou ale je, ľe uľ bych to nechtěl zaľít znovu.
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#14 Host_Quixote_*

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Odesláno 30.09.2004 10:58

http://nwvault.ign.c...591604074.shtml
skript udajne vylepsujuci AI NPC, z hall o fame, rating 9.58 :rolleyes:
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#15 Host_Lopyk_*

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Odesláno 30.09.2004 14:32

Sice to nema nic spolecnyho s HAKama (; ale uz to studuju...... Vypada to, ze si budes moct pripsat bod za hledani (;
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#16 Host_Quixote_*

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Odesláno 03.10.2004 00:03

Super, dik. Bodik do charizmy sa vzdy hodi.

Ako bonus teda pridavam lolu - konvertor logov do htmlcka pre tych co nehraju HC RP log-hackera.
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#17 Host_Tichondrius_*

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Odesláno 03.10.2004 08:52

Na vyzkouąení té Jasperre AI jsem se chystal uľ několik měsíců, bohuľel k tomu nikdy nedoąlo. Pokud by to někdo testnul, můľe podat zprávu, jak dobré to je?
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#18 Host_Mole_*

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Odesláno 22.11.2004 09:16

Pokud by to někdo testnul, můľe podat zprávu, jak dobré to je?

1. S Jasperovou AI se to musi umet. Tzn minimalne tyden testovani ruznych kombinaci. Ja mam za sebou 2 dny (asi pred pul rokem) a umim kulovy.
2. NPC uz nekouzli jako magor, ale ucelne.
3. NPC dokaze kolikrat hrace naprosto prekvapit.
4. Dobrym nastavenim se da docilit nekolik druhu chovani.
5. Vyzkousejte si to na NS 3,5. Tamni bossove maji tuto AI.
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#19 Host_Kilgor_*

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Odesláno 23.11.2004 19:51

Bylo by pekne kdyby se NPC chovali trosku inteligentneji. Ale zalezi, jestli se najde nekdo kdo to zvladne a bude mit chut to predelat. [-x
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#20 Host_Silver Lady_*

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Odesláno 20.12.2004 23:43

Chcete-li, aby u vaąi postavy vypadaly prsty tak jak mají, stáhněte si tento soubor.

http://nwvault.ign.c...541071000.shtml
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#21 Host_Mole_*

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Odesláno 31.12.2004 18:41

http://nlines.net/fi...NoCobbleCRF.htm
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#22 Host_maniac_*

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Odesláno 31.12.2004 20:51

http://nlines.net/fi...NoCobbleCRF.htm

Veeelmi pekne. Stahujem. :)
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#23 Host_Quixote_*

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Odesláno 14.02.2005 12:55

Takze, ked uz mame na Demone mapu, mozno by stalo za uvazenie pridat hak, s ktorym je mozne ju vidiet v hre. Ak som to spravne pochopil, tak to funguje na principe itemu, ktory vas prenesie do lokacie v ktorej je na podlahe custom obrazok (tga), na ktorom je dana mapa. Vyzera to potom asi takto.
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#24 Host_Jindragon_*

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Odesláno 14.02.2005 14:52

Takze, ked uz mame na Demone mapu, mozno by stalo za uvazenie pridat hak, s ktorym je mozne ju vidiet v hre. Ak som to spravne pochopil, tak to funguje na principe itemu, ktory vas prenesie do lokacie v ktorej je na podlahe custom obrazok (tga), na ktorom je dana mapa. Vyzera to potom asi takto.

Mapu najdete take zde http://www.neverwint...emona/popis.htm

Napis Tupunovi na PM, mozna se na to mrkne.
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#25 Host_Jahve.Himself_*

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Odesláno 24.02.2005 21:30

Modifikace přeměn měnavce.

Podívejte se na to, možná by bylo dobrý, kdyby se to přidalo do modulu, přijde mi to velmi zajímavý a podle mě by se to ii ujalo a navíc nemusí se tam přidat všechny ty změny, třeba to poslední: Chicken from hell by s emohlo vypustit. Jinak mi to přijde že ty změny taky posilují a zvýraznují jinak šedýho a silově podprůměrnýho měnavce. Určitě by to rozehrálo víc lidí a to by jen přispělo k barevnosti modulu. :)

No tak se na to podívejte. Hodim to sem celý snad to nebuide problém:


(C.5) Iznoghoud's Greater Wildshape script

The script which controls your Greater Wildshape Shifting in the game has a
couple of bugs, and some "features" which many players don't agree with.  Forum
participant "Iznoghoud" has posted a script which fixes these items and makes
some enhancements to the Shifting of your items & armor.  You can read what it
does by reading the comments in the code.

If you choose to use this script, it will override the existing script.  You
have two options:

1) Use the script in your own module, or a someone else's module you modify.

This is easily accomplished by copying the script into the script editor in
the Aurora toolset and saving it as "x2_s2_gwildshp" as a module script.

2) Use the script in all modules, including the Official Campaigns.

This is accomplished by copying the script into the NWN "override" directory
as "x2_s2_gwildshp.nss" and compiling it with the command line compiler
provided by BioWare.  Open up a DOS window in the
[NWN install directory]\override directory and type the following:

      ..\utils\clcompile x2_s2_gwildshp.nss

If it compiles without errors you'll see two new files, x2_s2_gwildshp.ncb
and x2_s2_gwildshp.ncs, and you're good to go.  If for some reason it doesn't
compile it will simply be ignored.

Iznoghoud's script modification can be found here:

http://nwvault.ign.c...511167078.shtml

(C.6) Rod Of The ArchShifter hak pak

After creating the instructions to modify Shifter Shapes in Appendix D, I
decided to make it a little easier on everyone and configurable during game
play.  Thus was forged the (drumroll, please)

                        Rod Of The ArchShifter

This is a hakpak consisting of an item (you can guess the name), a dialog, and
over 250 scripts to completely control your Shifter experience.  Using the Rod
Of The ArchShifter, you can:

* Override Shapes to use Polymorph Self, Shapechange, and any other Shape
  listed in the polymorph.2da file.  In addition, I've added the alternate
  Shapes in Appendix C.3 and several others.
* Control whether to use Iznoghoud's modifications or not.  I do.  They're
  awesome.
* Control whether to require a Concentration check to use the new merging
  power from Iznoghoud.  This tries to balance the huge additional power
  granted by Iznoghoud's modifications by requiring you to spend Skill points
  where you otherwise might not.  Fail your Concentration check, and maybe
  your belt doesn't merge correctly.
* Control the difficulty of the Concentration check.
* List currently overridden Shapes.
* Reset all Shapes to original.
* Override groups of Shapes as a package.  Packages include
  + Unarmed Frenzy (Monks will love it)
  + Weaponmaster (most Shapes now have a weapon)
  + Dragon (replace the nerfed Adult dragons with Ancient ones)
  + Disguise & Infiltration (not big on combat, but great for roleplaying)
  + Elementals (replace some higher level Shapes with Elementals)
  + My personal favorites (hey, I created the thing for me, not for you!)
* Does not allow access to higher level Shapes until you've earned them (so,
  for example, you can't override Red Wyrmling with Balor until you've gained
  the Outsider Shape Feat, since a Balor is a high-level Outsider creature).

All of this can be done without exiting the game, simply by activating the Self
Use Unlimited power of the item.  Due to game engine limitations, you can't use
the Rod while Shifted, but when in human form you can use it as often as you
want.

The latest version of the hak pak can always be found on NWVault:

http://nwvault.ign.c...938871476.shtml

The only game resources overridden by this hak pak is the Greater Wildshape
script, x2_s2_gwildshp.nss, and the Polymorph data file, polymorph.2da.  If
BioWare chooses to modify either of these files as part of a game update, it is
likely the Rod will malfunction.  Use at your own risk.  All other scripts and
item templates are new.

There are two ways to use the Rod:

(C.6.1) Using the Rod in a user module

If you're comfortable with creating and editing modules, it's as simple as
adding the hak pak to the module and providing the Rod to your player
characters.  Hak paks are added to modules like this:

                  Edit->Module Properties->Custom Content

You must also make sure that the OnActivateItem event (also in Edit->Module
Properties) is set to use the "x2_mod_def_act" script.  This script looks for a
script with the same name as the item activated, and runs it if found.  Pre-HOTU
modules from BioWare and user-created modules may not have this set correctly to
use the Rod.

(C.6.2) Using the Rod in all modules

This will enable your Rod Of The ArchShifter to be used in any module, even the
Official Campaigns.  Simple use the hak pak utility, nwhak.exe, located in the
"utils" directory, to open up the Shifter Rod hak pak.  Then choose

                        Resource->Export All

and export them into the "override" directory.  In order to create a Rod Of The
ArchShifter to use, you'll have to resort to Debug commands.  In the game, type
the following:

`DebugMode 1
`dm_runscript get_shifter_rod
            (it will say "Entered Target Mode" -- target yourself)
            (the console should say "acquired Rod of the ArchShifter")
`DebugMode 0

Examine your inventory to see if you have it.

(C.6.3) Uninstalling the Rod

If you chose to export the Rod into your "override" directory, but don't want it
any more, delete the following items from "override":

shifter_rod.*              (item template, item activation script, dialog)
shft_*.*                (scripts used by the dialog)
x2_s2_gwildshp.*        (overrides the default Greater Wildshape script)
polymorph.2da              (overrides the Polymorph Self/Lycanthrope/Shifter
                              data file)

NWN should now revert to original behavior.

/*--------------------------------------------------------------------------*/

(D) Some options for alternate Shapes

Bored with your early-career Shapes?  Wish you could truly Shift into *any*
Shape you desire?  It's possible, but not for the faint hearted.  You'll need to
get into the raw data guts of the NWN engine, but you can do it (UPDATE: see
Appendix C.6 for a game item which makes this *much* easier).  I have faith
in you.  Ready?

Open up the following file in a text editor (if you insist on using Word or some
other word processing program, make sure you save as file type "plain text"):
[NWN_install_directory]\data\polymorph.2da

You may have to extract this file from the [NWN_install_directory]\data\2da.bif
file.  This is not for the faint of heart.  But if you're feeling adventurous,
here's how:

1. Make a copy of [NWN_install_directory]\data\2da.bif.
2. Edit the copy in a text editor.  I use TextPad; you can't use Notepad
      due to file size, but you could use WordPad as long as you remember to
      save as file type "plain text".
3. Search for "POLYMORPH_TYPE_".
4. Copy the block of text from "2DA V2.0" all the way down to the last
      "POLYMORPH_TYPE_" line.  Save it in the [NWN_install_directory]\override
      directory as "polymorph.2da".  Make sure to save as type "plain text".
5. Continue with the modifications listed below.

I've heard rumors of programs which will extract resources from BIF files, so if
you have one, more power to you.

If your text editor has an option to not wrap long lines, make it do so.  Now
you should see some data with column headings like this:
Name                                AppearanceType RacialType (...)

Your task, should you choose to accept it, is to modify certain lines to change
the Shape you Shift into.  For example, if you choose to switch Minotaur to
Gelatinous Cube, change the line that starts like this:

66    POLYMORPH_TYPE_MINOTAUR

Your radial Shifter menu will still list it as "Minotaur" but now you should
Shift into a Gelatinous Cube instead.  Following are several suggestions to
spice up your Shifting experience.

Alternately, you could download my hak pak, Rod Of The ArchShifter, from
NWVault.  See Appendix C.6 for details.

(D.1) Gelatinous Cube

This is one of the more visually stunning Shapes to take.

Suggested replacement: Basilisk

ST:15  DX:    CN:19  IN:    WS:    CH:
AC: 10 (+0 Natural)
HP: +30
To Hit: BAB+2
Attacks: Slam 1d6+6 (20/x) +1d6 acid
            OnHit: Gelatinous Cube Poison, level 6
Special: DI 100% elec
            Immune: Critical Hits, Knockdown, Mind Spells, Paralysis, Poison,
                    Sneak Attack; True Seeing
            Paralyzing Touch [Fort DC=14], unlimited use, like Pale Master
Unarmed: Yes
Merge: Armor, Items

Spell# 625 = Paralyzing Touch x2_s2_undgraft1.nss (like Pale Master)
Spell# 282 = Disease Spores nw_s1_pulsspore.nss (Large radius, Soldier Shakes)
Spell# 524 = Acid Skin x2_s0_acidshth (Mestil's Acid Sheath)

polymorph.2da:
201 POLYMORPH_TYPE_GELATINOUS_CUBE      470              29        365
po_jelly        x2_it_cregelcslm ****            ****
x2_it_oozeprop  ****            15  19  **** 0                30
35      625      ****  ****  ****  1        1

(D.2) Epic Gelatinous Cube

Suggested replacement: Epic Basilisk

ST:17  DX:    CN:19  IN:    WS:    CH:
AC: 20 (+10 Natural)
HP: +30
To Hit: BAB+3
Attacks: Slam 1d6+7 (20/x) +1d6 acid
            OnHit: Gelatinous Cube Poison, level 6
Special: DI 100% elec
            Immune: Critical Hits, Knockdown, Mind Spells, Paralysis, Poison,
                    Sneak Attack; True Seeing
            Digest (paralyze & slowly consume any opponents in range)
            (located on the Cast Spell menu)
            Invisibility, unlimited use
            Disease Spores, Soldier Shakes, Large radius, unlimited use
            Acid Skin (Mestil's Acid Sheath), unlimited use
Unarmed: Yes
Merge: Armor, Items

polymorph.2da:
202 POLYMORPH_TYPE_GELATINOUS_CUBE_EPIC    470              29        365
po_jelly        x2_it_cregelcslm ****            ****
x2_it_oozeprop  ****            17  19  **** 10            30
35      90    282      524      ****  1        1

(D.3) Troll

Like the Gargoyle's Damage Reduction but hate his awful melee presence?
Trade your DR for Regeneration and be a Troll.

Suggested replacement: Gargoyle

ST:23  DX:14  CN:23  IN:    WS:    CH:
AC: 19 (+7 Natural +2 DX)
HP: +30
To Hit: BAB+6
Attacks: Claw/Claw 1d6+6 slashing/piercing (20/x2)
            Bite 1d6+6 slashing (20/x2)
Special: Regeneration +5
Unarmed: Yes
Merge: Armor, Items

polymorph.2da:
203 POLYMORPH_TYPE_SHIFTER_TROLL        167              18        306
po_troll_    nw_it_crewpsp005 nw_it_crewpsp005 nw_it_crewps005
nw_it_creitem042 ****            23  23  14  7                30
35      ****  ****  ****  ****  1        1

(D.4) Epic Troll Shaman

Suggested replacement: Epic Gargoyle

ST:25  DX:16  CN:27  IN:    WS:    CH:
AC: 25 (+12 Natural +3 DX)
HP: +35
To Hit: BAB+7
Attacks: Claw/Claw 1d6+7 slashing/piercing (20/x2)
            Bite 1d6+7 slashing (20/x2)
            Prayer, unlimited use
            Negative Energy Ray, unlimited use
            Death Ward, unlimited use
Special: Regeneration +5
Unarmed: Yes
Merge: Armor, Items

polymorph.2da:
204 POLYMORPH_TYPE_SHIFTER_TROLL_EPIC      167              18        306
po_troll_    nw_it_crewpsp015 nw_it_crewpsp015 nw_it_crewps010
nw_it_creitem042 ****            25  27  16  12            50
35      133      371      38    ****  1        1

(D.5) Beholder

Another rather stunning visual Shift.  No melee presence to speak of, but
it's a cool Shape to try out.

Suggested replacement: Manticore

ST:    DX:    CN:    IN:    WS:    CH:
AC: 18 (+8 Natural)
HP: +20
To Hit: BAB+0
Attacks: Bite 2d4 slashing/piercing (20/x2)
Special: Dodge, Mobility
            Freedom Of Movement
            Immune: Knockdown
            Immune: Sneak Attack
            Gaze Attacks, unlimited use
            Daze, Fear, Paralysis
Unarmed: Yes
Merge: Armor, Items

polymorph.2da:
212 POLYMORPH_TYPE_BEHOLDER                401              20        701
po_behold    nw_it_crewps003    ****            ****
x2_it_beholprops ****            **** **** **** 8                20
372        252      260      261      ****  1        1

(D.6) Beholder Mage

Suggested replacement: Epic Manticore

ST:    DX:    CN:    IN:    WS:    CH:
AC: 18 (+8 Natural)
HP: +20
To Hit: BAB+0
Attacks: Bite 2d4 slashing/piercing (20/x2)
Special: Dodge, Mobility
            Freedom Of Movement
            Immune: Knockdown
            Immune: Sneak Attack
            Gaze Attacks, unlimited use
            Fireball, Cone Of Cold, Sound Burst
Unarmed: Yes
Merge: Armor, Items

polymorph.2da:
213 POLYMORPH_TYPE_BEHOLDER_MAGE        401              20        701
po_behold    nw_it_crewps003    ****            ****
x2_it_beholprops ****            **** **** **** 8                20
372        58    25    167      ****  1        1

(D.7) Wererat

Personally I have a hard time moving around as a Drider.  How about a wererat
instead?

Suggested replacement: Drider

ST:16  DX:22  CN:16  IN:    WS:    CH:
AC: 21 (+5 Natural +6 DX)
HP: +20
To Hit: BAB+3
Attacks: +1 Scimitar Of Speed
            1d6+3 slashing (18-20/x2) +1 slashing +1d6 sonic
            Haste
            If Disarmed:
            Claw/Claw 1d6+3 slashing/piercing (20/x2)
            Bite 1d4+3 slashing (20/x2)
Special: DR 10/+1
Unarmed: No (unless disarmed)
Merge: Armor, Items

polymorph.2da:
214 POLYMORPH_TYPE_SHIFTER_WERERAT      170              23        315
po_Wererat      nw_it_crewpsp005 nw_it_crewpsp005 nw_it_crewps002
nw_it_creitem018 nw_wswmsc005    16  16  22  5                20
****    ****  ****  ****  1        1        1

(D.8) Epic Werepenguin

Hey now, what're you doing so far from home, you cute little Aaauuugghh!  Run
away!  How many did we lose?  Hector, Gawain, and Bors, that's five.  (Three,
sir).  Three.  We'd better not risk another frontal assault -- that penguin's
dynamite!

Suggested replacement: Epic Drider

ST:22  DX:19  CN:18  IN:    WS:    CH:
AC: 24 (+10 Natural +4 DX)
HP: +40
To Hit: BAB+6
Attacks: +7 Scimitar 1d6+6 slashing (18-20/x2) +7 slashing
Special: Immune: Paralysis
            SR 24
            True Seeing
            Hide +4
Unarmed: No
Merge: Armor, Items, Weapon

polymorph.2da:
215 POLYMORPH_TYPE_WEREPENGUIN_EPIC        206              8            564
po_a_penguin    ****            ****            ****
x0_it_fm_pdrg19    x2_wswmsc004    22  18  19  10            40
****    ****  ****  ****  1        1        1

(D.9) Succubus

Seems a natural progression from charming song to charming looks.  Oooh, but
she's a nasty one, she is.

Suggested replacement: Epic Harpy

ST:18  DX:23  CN:17  IN:    WS:    CH:
AC: 25 (+9 Natural +6 DX)
HP: +35
To Hit: BAB+4
Attacks: +4 Heartwood Spear 1d8+4 piercing (20/x3) +4 piercing +1d6 acid
            OnHit: Daze [DC=14] 75% 1 round
Special: DR 20/+2
            DR 20/- acid
            DR 20/- cold
            DR 20/- fire
            DI 100% elec
            Immune: Poison
            SR 12
            Charm Monster, unlimited use
            Doom, unlimited use
            Summon Tanarri, unlimited use
Unarmed: No
Merge: Armor, Items, Weapon

polymorph.2da:
216 POLYMORPH_SHIFTER_SUCCUBUS          163              20        187
po_DmSucubus    ****            ****            ****
nw_it_creitem024 nw_wplmss004    18  17  23  9                35
****    15    46    304      1        1        1

(D.10) Frost Giant

Dire Tiger is soooo boring.  Claw, Claw, Bite, yeah, yeah, yeah.  I want to
smash things with a big, nasty hammer!

Suggested replacement: Dire Tiger

ST:29  DX:    CN:21  IN:    WS:    CH:
AC: 23 (+13 Natural)
HP: +100
To Hit: BAB+9
Attacks: +4 Warhammer 1d8+9 bludgeoning (20/x3) +4 bludgeoning
Special: DI 100% cold
            DV 50% fire
Unarmed: No
Merge: Armor, Items, Weapon

polymorph.2da:
206 POLYMORPH_TYPE_SHIFTER_FROST_GIANT_M 81            18        216
po_GntFrost  nw_it_crewpb017    ****            ****
nw_it_creitem026 x0_wblmhw001    29  21  **** 13            100
****    ****  ****  ****  1        1        1
207 POLYMORPH_TYPE_SHIFTER_FROST_GIANT_F 350              18        647
po_uppsala      nw_it_crewpb017    ****            ****
nw_it_creitem026 x0_wblmhw001    29  21  **** 13            100
****    ****  ****  ****  1        1        1

(D.11) Rakshasa Crossbow Specialist

An interesting modification.  I think this was actually the original plan for
the Rakshasa, but it was changed to a +5 staff by BioWare.

Suggested replacement: Rakshasa

ST:15  DX:22  CN:    IN:    WS:    CH:
AC: 28 (+12 Natural +6 DX)
HP: +30
To Hit: BAB+6
Attacks: +4 Rakshasa Crossbow 1d10 piercing (19-20/x2) +4 piercing
            Massive Criticals 1d8
            Bonus Feat: Point Blank Shot
            Unlimited +4 ammunition
Special: True Seeing
            DR 15/+5
            Spell Immunity: 0th through 8th level spells
            Dispel Magic, unlimited use
            Ice Storm, unlimited use
            Mestil's Acid Breath, unlimited use
            Discipline +5, Hide +10, Move Silently +11, Spellcraft +15,
            Spot +10
            Blessed weapons will kill you, no saving throw
Unarmed:
Merge: Armor, Items

polymorph.2da:
217 POLYMORPH_TYPE_RAKSHASA_MALE_CBOW      293              20        281
po_Rakshasa  ****            ****            nw_it_crewps005
x2_it_shraksprop x2_it_crewprakxb 15  **** 22  12            30
****    41    368      523      1        1        1
218 POLYMORPH_TYPE_RAKSHASA_FEMALE_CBOW    290              20        565
po_Rakshasa_f ****            ****            nw_it_crewps005
x2_it_shraksprop x2_it_crewprakxb 15  **** 22  12            30
****    41    368      523      1        1        1

(D.12) Shifter Iron Golem

A beefier Iron Golem more like the real thing.

Suggested replacement: Iron Golem

ST:33  DX:    CN:    IN:    WS:    CH:
AC: 25 (+15 Natural)
HP: +90
To Hit: BAB+11
Attacks: Slam 2d10+11 bludgeoning (20/x2)
Special: DR 20/+4
            DI 90% elec
            DV 50% fire
            Immune: Critical Hits, Death Magic, Disease, Level/Ability Drain,
                    Mind Spells, Paralysis, Poison, Sneak Attack
            SR 26
            Knockdown, Power Attack
            Poison Breath [Fort DC=17] 2d2 CN/death, 10 ft cone
            Golem Slam, unlimited use (similar to Bigby's Forceful Hand)
Unarmed: Yes
Merge: Armor, Items

polymorph.2da:
205 POLYMORPH_TYPE_SHIFTER_IRON_GOLEM      89            10        229
po_goliron      nw_it_crewpb017    nw_it_crewpb017    ****
x2_it_shirongolp ****            33  **** **** 15            90
****    263      715      ****  ****  1        1

(D.13) Dragon, Ancient Green

The Dragon Shapes all shared the same skin, with pitiful 5/+1 Damage
Reduction and no fear aura, and although it claimed to be an Ancient dragon
skin it was actually Adult dragon skin.  This fixes that.
Update: version 1.62 replaces the original Adult Red Dragon skin with Adult
Green Dragon skin, but still allows only 5/+1 DR and no fear aura.

Suggested replacement: Green Dragon

ST:48  DX:36  CN:32  IN:    WS:    CH:
AC: 43 (+20 Natural +13 DX)
HP: +100
BAB: +19
Attacks: Claw/Claw/Bite 2d8+19/2d8+19/4d6+19 (20/x2)
Special: DR 15/+2
            DI 100% acid
            Immune: Mind Spells, Paralysis, Sneak Attack
            SR 26
            True Seeing
            Breath Attack acid (see Section 5.9)d6 + Poison [None]
            50 ft cone, unlimited use
            Dragon Fear Aura, unlimited use
Unarmed: Yes
Merge: Armor, Items

polymorph.2da:
209 POLYMORPH_TYPE_ANCIENT_GREEN_DRAGON2 48            11        197
po_DrgGreen  nw_it_crewpsp027 nw_it_crewpsp027 nw_it_crewps020
nw_it_creitemdrl ****            48  32  36  20            100
29      798      412      ****  ****  1        1

(D.14) Dragon, Ancient Blue

The Dragon Shapes all shared the same skin, with pitiful 5/+1 Damage
Reduction and no fear aura, and although it claimed to be an Ancient dragon
skin it was actually Adult dragon skin.  This fixes that.
Update: version 1.62 replaces the original Adult Red Dragon skin with Adult
Blue Dragon skin, but still allows only 5/+1 DR and no fear aura.

Suggested replacement: Blue Dragon

ST:48  DX:36  CN:32  IN:    WS:    CH:
AC: 43 (+20 Natural +13 DX)
HP: +100
BAB: +19
Attacks: Claw/Claw/Bite 2d8+19/2d8+19/4d6+19 (20/x2)
Special: DR 15/+2
            DI 100% elec
            Immune: Mind Spells, Paralysis, Sneak Attack
            SR 26
            True Seeing
            Breath Attack elec (see Section 5.9)d8, 50 ft cone, unlimited use
            Dragon Fear Aura, unlimited use
Unarmed: Yes
Merge: Armor, Items

polymorph.2da:
210 POLYMORPH_TYPE_ANCIENT_BLUE_DRAGON2    47            11        192
po_DrgBlue      nw_it_crewpsp027 nw_it_crewpsp027 nw_it_crewps020
nw_it_creitemdre ****            48  32  36  20            100
29      796      412      ****  ****  1        1

(D.15) Dragon, Ancient Red

The Dragon Shapes all shared the same skin, with pitiful 5/+1 Damage
Reduction and no fear aura, and although it claimed to be an Ancient dragon
skin it was actually Adult dragon skin.  This fixes that.

Suggested replacement: Red Dragon

ST:48  DX:36  CN:32  IN:    WS:    CH:
AC: 43 (+20 Natural +13 DX)
HP: +100
BAB: +19
Attacks: Claw/Claw/Bite 2d8+19/2d8+19/4d6+19 (20/x2)
Special: DR 15/+2
            DI 100% fire
            DV 50% cold
            Immune: Mind Spells, Paralysis, Sneak Attack
            SR 28
            True Seeing
            Breath Attack fire (see Section 5.9)d10, 50 ft cone, unlimited use
            Dragon Fear Aura, unlimited use
Unarmed: Yes
Merge: Armor, Items

polymorph.2da:
211 POLYMORPH_TYPE_ANCIENT_RED_DRAGON2  49            11        198
po_DrgRed    nw_it_crewpsp027 nw_it_crewpsp027 nw_it_crewps020
nw_it_creitemdro ****            48  32  36  20            100
29      797      412      ****  ****  1        1

(D.16) Chicken From Hell

She's got a sneaking suspicion that someone's been stealing her unborn
children, and when she finds them, they're going to PAY!

Suggested replacement: Green Wyrmling
(yes, CFH is way more powerful than GW, but she's just for fun anyway)

ST:34  DX:34  CN:30  IN:    WS:    CH:
AC: 32 (+10 Natural +12 DX)
HP: +50
BAB: +12
Attacks: Claw/Claw 1d4+12 (20/x2) +5 slashing/piercing
            OnHit: Slow [DC=26] 5% 5 rounds
            OnMonsterHit: Poison, Shadow Essence
            Peck 1d10+12 (20/x2) +5 slashing
            OnHit: Disease [DC=22] Filth Fever
Special: DR 5/+2
            Immune: Mind Spells
            SR 18
            Cluck Of Death, unlimited use
            Cluck Of Concussion, unlimited use
            Cluck Of Fear, unlimited use
Unarmed: Yes
Merge: Armor, Items, Weapon

polymorph.2da:
208 POLYMORPH_TYPE_CHICKEN_FROM_HELL    31            2            168
po_Chicken      x2_it_crewpsp033 x2_it_crewpsp033 x2_it_crewps019
x2_it_creitem030 ****            34  30  34  10            50
21      267      271      269      1        1        1


   


  • 0

#26 Host_Esokobra_*

Host_Esokobra_*
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Odesláno 10.04.2005 23:16

Ja bych tam ten cep taky dal bylo by to lepsi! Aspon myslim! :clover:
  • 0

#27 Rah bin Salam.

Rah bin Salam.

    Starší tovaryš

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  • PipPipPipPipPip
  • 775 Příspěvků:
  • Location:STS Chvojkovice Brod

Odesláno 11.04.2005 11:00

Ja bych tam ten cep taky dal bylo by to lepsi! Aspon myslim! :clover:

Zobrazit příspěvek

dal bych to do navrhu, at zachovame tradici :drinks_cheers:
  • 0

#28 Host_zpirit_*

Host_zpirit_*
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Odesláno 12.04.2005 00:21

Cyan's armor velice zajimavě provedená zbroj z vampire the marquarade bohužel nemá obrázky a je jen pro lidského muže

http://nwvault.ign.c...564685000.shtml
  • 0

#29 Dalamar

Dalamar

    Starš

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  • Gender:Male

Odesláno 13.04.2005 17:38

Hej dejte tam ty morfy

J8 CI WEREPENGUINA :o) :smile: :drinks_cheers: :heart: :clover:
  • 0

#30 Host_zpirit_*

Host_zpirit_*
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Odesláno 28.09.2005 21:56

Blood & Darkness shield

Odeslaný obrázek


odkaz

Příspěvek upravil zpirit: 05.10.2005 21:11

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