
Zajimave HAKy
#1 Host_Jindragon_*
Odesláno 15.03.2004 11:54
http://nwvault.ign.c...123140000.shtml
We did it! This hak contains models and script to support Full Rideable Horses. It's a beta version (limited to Elves, Dwarves and Humans) of the main 'Deathgate NWN/Sou Full RPG Italian Shard(Hosted by HGN)' hak. All the models in the hak have NOT a complete set of animation (we are working on it:)). Only main combat animations are implemented (NO casting animations). (Report major and minor bugs to Orione) Enjoy it!!
#2 Host_Silver Lady_*
Odesláno 15.03.2004 12:07
#3 Host_Jindragon_*
Odesláno 15.03.2004 13:26
#4 Host_Lopyk_*
Odesláno 15.03.2004 16:07

#5 Host_Jerry_*
Odesláno 16.03.2004 01:34
DebugMode 1
a pak najdes prikaz
dm_funnyponny nebo nejak tak :)
#6 Host_Wyvern_*
Odesláno 18.03.2004 20:06
dm_cowsfromhell
#7
Odesláno 16.09.2004 09:37
#8
Odesláno 16.09.2004 10:44
tak mi to to trosku osvetli ptotoze nyni tady o tom neni ani carka B)To uz tu bolo. Dokonca aj taka anketa bola. Takze si ju niekde najdi a precitaj preco nie :)
#9 Host_maniac_*
Odesláno 16.09.2004 12:47
Ten CEP uz sa tu naozaj preberal ale uz danvejsie. Myslim ze sa to zamietlo ale urcite by som ho tam dal! :D ;) Zahrajte si modul CEP Open Day a uvidite preco... :)
#10 Host_Mole_*
Odesláno 16.09.2004 12:47
Jednou otazkou.tak mi to to trosku osvetli ptotoze nyni tady o tom neni ani carka B)
Kdo predela 2da?
#11
Odesláno 16.09.2004 13:25
#12 Host_Orbeas_*
Odesláno 16.09.2004 20:02
#13 Host_Or-Horo_*
Odesláno 25.09.2004 20:01
#14 Host_Quixote_*
Odesláno 30.09.2004 10:58
#15 Host_Lopyk_*
Odesláno 30.09.2004 14:32
#17 Host_Tichondrius_*
Odesláno 03.10.2004 08:52
#18 Host_Mole_*
Odesláno 22.11.2004 09:16
1. S Jasperovou AI se to musi umet. Tzn minimalne tyden testovani ruznych kombinaci. Ja mam za sebou 2 dny (asi pred pul rokem) a umim kulovy.Pokud by to někdo testnul, můľe podat zprávu, jak dobré to je?
2. NPC uz nekouzli jako magor, ale ucelne.
3. NPC dokaze kolikrat hrace naprosto prekvapit.
4. Dobrym nastavenim se da docilit nekolik druhu chovani.
5. Vyzkousejte si to na NS 3,5. Tamni bossove maji tuto AI.
#19 Host_Kilgor_*
Odesláno 23.11.2004 19:51
#20 Host_Silver Lady_*
Odesláno 20.12.2004 23:43
http://nwvault.ign.c...541071000.shtml
#21 Host_Mole_*
#22 Host_maniac_*
#23 Host_Quixote_*
Odesláno 14.02.2005 12:55
#24 Host_Jindragon_*
Odesláno 14.02.2005 14:52
Mapu najdete take zde http://www.neverwint...emona/popis.htmTakze, ked uz mame na Demone mapu, mozno by stalo za uvazenie pridat hak, s ktorym je mozne ju vidiet v hre. Ak som to spravne pochopil, tak to funguje na principe itemu, ktory vas prenesie do lokacie v ktorej je na podlahe custom obrazok (tga), na ktorom je dana mapa. Vyzera to potom asi takto.
Napis Tupunovi na PM, mozna se na to mrkne.
#25 Host_Jahve.Himself_*
Odesláno 24.02.2005 21:30
Podívejte se na to, možná by bylo dobrý, kdyby se to přidalo do modulu, přijde mi to velmi zajímavý a podle mě by se to ii ujalo a navíc nemusí se tam přidat všechny ty změny, třeba to poslední: Chicken from hell by s emohlo vypustit. Jinak mi to přijde že ty změny taky posilují a zvýraznují jinak šedýho a silově podprůměrnýho měnavce. Určitě by to rozehrálo víc lidí a to by jen přispělo k barevnosti modulu. :)
No tak se na to podívejte. Hodim to sem celý snad to nebuide problém:
(C.5) Iznoghoud's Greater Wildshape script
The script which controls your Greater Wildshape Shifting in the game has a
couple of bugs, and some "features" which many players don't agree with. Forum
participant "Iznoghoud" has posted a script which fixes these items and makes
some enhancements to the Shifting of your items & armor. You can read what it
does by reading the comments in the code.
If you choose to use this script, it will override the existing script. You
have two options:
1) Use the script in your own module, or a someone else's module you modify.
This is easily accomplished by copying the script into the script editor in
the Aurora toolset and saving it as "x2_s2_gwildshp" as a module script.
2) Use the script in all modules, including the Official Campaigns.
This is accomplished by copying the script into the NWN "override" directory
as "x2_s2_gwildshp.nss" and compiling it with the command line compiler
provided by BioWare. Open up a DOS window in the
[NWN install directory]\override directory and type the following:
..\utils\clcompile x2_s2_gwildshp.nss
If it compiles without errors you'll see two new files, x2_s2_gwildshp.ncb
and x2_s2_gwildshp.ncs, and you're good to go. If for some reason it doesn't
compile it will simply be ignored.
Iznoghoud's script modification can be found here:
http://nwvault.ign.c...511167078.shtml
(C.6) Rod Of The ArchShifter hak pak
After creating the instructions to modify Shifter Shapes in Appendix D, I
decided to make it a little easier on everyone and configurable during game
play. Thus was forged the (drumroll, please)
Rod Of The ArchShifter
This is a hakpak consisting of an item (you can guess the name), a dialog, and
over 250 scripts to completely control your Shifter experience. Using the Rod
Of The ArchShifter, you can:
* Override Shapes to use Polymorph Self, Shapechange, and any other Shape
listed in the polymorph.2da file. In addition, I've added the alternate
Shapes in Appendix C.3 and several others.
* Control whether to use Iznoghoud's modifications or not. I do. They're
awesome.
* Control whether to require a Concentration check to use the new merging
power from Iznoghoud. This tries to balance the huge additional power
granted by Iznoghoud's modifications by requiring you to spend Skill points
where you otherwise might not. Fail your Concentration check, and maybe
your belt doesn't merge correctly.
* Control the difficulty of the Concentration check.
* List currently overridden Shapes.
* Reset all Shapes to original.
* Override groups of Shapes as a package. Packages include
+ Unarmed Frenzy (Monks will love it)
+ Weaponmaster (most Shapes now have a weapon)
+ Dragon (replace the nerfed Adult dragons with Ancient ones)
+ Disguise & Infiltration (not big on combat, but great for roleplaying)
+ Elementals (replace some higher level Shapes with Elementals)
+ My personal favorites (hey, I created the thing for me, not for you!)
* Does not allow access to higher level Shapes until you've earned them (so,
for example, you can't override Red Wyrmling with Balor until you've gained
the Outsider Shape Feat, since a Balor is a high-level Outsider creature).
All of this can be done without exiting the game, simply by activating the Self
Use Unlimited power of the item. Due to game engine limitations, you can't use
the Rod while Shifted, but when in human form you can use it as often as you
want.
The latest version of the hak pak can always be found on NWVault:
http://nwvault.ign.c...938871476.shtml
The only game resources overridden by this hak pak is the Greater Wildshape
script, x2_s2_gwildshp.nss, and the Polymorph data file, polymorph.2da. If
BioWare chooses to modify either of these files as part of a game update, it is
likely the Rod will malfunction. Use at your own risk. All other scripts and
item templates are new.
There are two ways to use the Rod:
(C.6.1) Using the Rod in a user module
If you're comfortable with creating and editing modules, it's as simple as
adding the hak pak to the module and providing the Rod to your player
characters. Hak paks are added to modules like this:
Edit->Module Properties->Custom Content
You must also make sure that the OnActivateItem event (also in Edit->Module
Properties) is set to use the "x2_mod_def_act" script. This script looks for a
script with the same name as the item activated, and runs it if found. Pre-HOTU
modules from BioWare and user-created modules may not have this set correctly to
use the Rod.
(C.6.2) Using the Rod in all modules
This will enable your Rod Of The ArchShifter to be used in any module, even the
Official Campaigns. Simple use the hak pak utility, nwhak.exe, located in the
"utils" directory, to open up the Shifter Rod hak pak. Then choose
Resource->Export All
and export them into the "override" directory. In order to create a Rod Of The
ArchShifter to use, you'll have to resort to Debug commands. In the game, type
the following:
`DebugMode 1
`dm_runscript get_shifter_rod
(it will say "Entered Target Mode" -- target yourself)
(the console should say "acquired Rod of the ArchShifter")
`DebugMode 0
Examine your inventory to see if you have it.
(C.6.3) Uninstalling the Rod
If you chose to export the Rod into your "override" directory, but don't want it
any more, delete the following items from "override":
shifter_rod.* (item template, item activation script, dialog)
shft_*.* (scripts used by the dialog)
x2_s2_gwildshp.* (overrides the default Greater Wildshape script)
polymorph.2da (overrides the Polymorph Self/Lycanthrope/Shifter
data file)
NWN should now revert to original behavior.
/*--------------------------------------------------------------------------*/
(D) Some options for alternate Shapes
Bored with your early-career Shapes? Wish you could truly Shift into *any*
Shape you desire? It's possible, but not for the faint hearted. You'll need to
get into the raw data guts of the NWN engine, but you can do it (UPDATE: see
Appendix C.6 for a game item which makes this *much* easier). I have faith
in you. Ready?
Open up the following file in a text editor (if you insist on using Word or some
other word processing program, make sure you save as file type "plain text"):
[NWN_install_directory]\data\polymorph.2da
You may have to extract this file from the [NWN_install_directory]\data\2da.bif
file. This is not for the faint of heart. But if you're feeling adventurous,
here's how:
1. Make a copy of [NWN_install_directory]\data\2da.bif.
2. Edit the copy in a text editor. I use TextPad; you can't use Notepad
due to file size, but you could use WordPad as long as you remember to
save as file type "plain text".
3. Search for "POLYMORPH_TYPE_".
4. Copy the block of text from "2DA V2.0" all the way down to the last
"POLYMORPH_TYPE_" line. Save it in the [NWN_install_directory]\override
directory as "polymorph.2da". Make sure to save as type "plain text".
5. Continue with the modifications listed below.
I've heard rumors of programs which will extract resources from BIF files, so if
you have one, more power to you.
If your text editor has an option to not wrap long lines, make it do so. Now
you should see some data with column headings like this:
Name AppearanceType RacialType (...)
Your task, should you choose to accept it, is to modify certain lines to change
the Shape you Shift into. For example, if you choose to switch Minotaur to
Gelatinous Cube, change the line that starts like this:
66 POLYMORPH_TYPE_MINOTAUR
Your radial Shifter menu will still list it as "Minotaur" but now you should
Shift into a Gelatinous Cube instead. Following are several suggestions to
spice up your Shifting experience.
Alternately, you could download my hak pak, Rod Of The ArchShifter, from
NWVault. See Appendix C.6 for details.
(D.1) Gelatinous Cube
This is one of the more visually stunning Shapes to take.
Suggested replacement: Basilisk
ST:15 DX: CN:19 IN: WS: CH:
AC: 10 (+0 Natural)
HP: +30
To Hit: BAB+2
Attacks: Slam 1d6+6 (20/x) +1d6 acid
OnHit: Gelatinous Cube Poison, level 6
Special: DI 100% elec
Immune: Critical Hits, Knockdown, Mind Spells, Paralysis, Poison,
Sneak Attack; True Seeing
Paralyzing Touch [Fort DC=14], unlimited use, like Pale Master
Unarmed: Yes
Merge: Armor, Items
Spell# 625 = Paralyzing Touch x2_s2_undgraft1.nss (like Pale Master)
Spell# 282 = Disease Spores nw_s1_pulsspore.nss (Large radius, Soldier Shakes)
Spell# 524 = Acid Skin x2_s0_acidshth (Mestil's Acid Sheath)
polymorph.2da:
201 POLYMORPH_TYPE_GELATINOUS_CUBE 470 29 365
po_jelly x2_it_cregelcslm **** ****
x2_it_oozeprop **** 15 19 **** 0 30
35 625 **** **** **** 1 1
(D.2) Epic Gelatinous Cube
Suggested replacement: Epic Basilisk
ST:17 DX: CN:19 IN: WS: CH:
AC: 20 (+10 Natural)
HP: +30
To Hit: BAB+3
Attacks: Slam 1d6+7 (20/x) +1d6 acid
OnHit: Gelatinous Cube Poison, level 6
Special: DI 100% elec
Immune: Critical Hits, Knockdown, Mind Spells, Paralysis, Poison,
Sneak Attack; True Seeing
Digest (paralyze & slowly consume any opponents in range)
(located on the Cast Spell menu)
Invisibility, unlimited use
Disease Spores, Soldier Shakes, Large radius, unlimited use
Acid Skin (Mestil's Acid Sheath), unlimited use
Unarmed: Yes
Merge: Armor, Items
polymorph.2da:
202 POLYMORPH_TYPE_GELATINOUS_CUBE_EPIC 470 29 365
po_jelly x2_it_cregelcslm **** ****
x2_it_oozeprop **** 17 19 **** 10 30
35 90 282 524 **** 1 1
(D.3) Troll
Like the Gargoyle's Damage Reduction but hate his awful melee presence?
Trade your DR for Regeneration and be a Troll.
Suggested replacement: Gargoyle
ST:23 DX:14 CN:23 IN: WS: CH:
AC: 19 (+7 Natural +2 DX)
HP: +30
To Hit: BAB+6
Attacks: Claw/Claw 1d6+6 slashing/piercing (20/x2)
Bite 1d6+6 slashing (20/x2)
Special: Regeneration +5
Unarmed: Yes
Merge: Armor, Items
polymorph.2da:
203 POLYMORPH_TYPE_SHIFTER_TROLL 167 18 306
po_troll_ nw_it_crewpsp005 nw_it_crewpsp005 nw_it_crewps005
nw_it_creitem042 **** 23 23 14 7 30
35 **** **** **** **** 1 1
(D.4) Epic Troll Shaman
Suggested replacement: Epic Gargoyle
ST:25 DX:16 CN:27 IN: WS: CH:
AC: 25 (+12 Natural +3 DX)
HP: +35
To Hit: BAB+7
Attacks: Claw/Claw 1d6+7 slashing/piercing (20/x2)
Bite 1d6+7 slashing (20/x2)
Prayer, unlimited use
Negative Energy Ray, unlimited use
Death Ward, unlimited use
Special: Regeneration +5
Unarmed: Yes
Merge: Armor, Items
polymorph.2da:
204 POLYMORPH_TYPE_SHIFTER_TROLL_EPIC 167 18 306
po_troll_ nw_it_crewpsp015 nw_it_crewpsp015 nw_it_crewps010
nw_it_creitem042 **** 25 27 16 12 50
35 133 371 38 **** 1 1
(D.5) Beholder
Another rather stunning visual Shift. No melee presence to speak of, but
it's a cool Shape to try out.
Suggested replacement: Manticore
ST: DX: CN: IN: WS: CH:
AC: 18 (+8 Natural)
HP: +20
To Hit: BAB+0
Attacks: Bite 2d4 slashing/piercing (20/x2)
Special: Dodge, Mobility
Freedom Of Movement
Immune: Knockdown
Immune: Sneak Attack
Gaze Attacks, unlimited use
Daze, Fear, Paralysis
Unarmed: Yes
Merge: Armor, Items
polymorph.2da:
212 POLYMORPH_TYPE_BEHOLDER 401 20 701
po_behold nw_it_crewps003 **** ****
x2_it_beholprops **** **** **** **** 8 20
372 252 260 261 **** 1 1
(D.6) Beholder Mage
Suggested replacement: Epic Manticore
ST: DX: CN: IN: WS: CH:
AC: 18 (+8 Natural)
HP: +20
To Hit: BAB+0
Attacks: Bite 2d4 slashing/piercing (20/x2)
Special: Dodge, Mobility
Freedom Of Movement
Immune: Knockdown
Immune: Sneak Attack
Gaze Attacks, unlimited use
Fireball, Cone Of Cold, Sound Burst
Unarmed: Yes
Merge: Armor, Items
polymorph.2da:
213 POLYMORPH_TYPE_BEHOLDER_MAGE 401 20 701
po_behold nw_it_crewps003 **** ****
x2_it_beholprops **** **** **** **** 8 20
372 58 25 167 **** 1 1
(D.7) Wererat
Personally I have a hard time moving around as a Drider. How about a wererat
instead?
Suggested replacement: Drider
ST:16 DX:22 CN:16 IN: WS: CH:
AC: 21 (+5 Natural +6 DX)
HP: +20
To Hit: BAB+3
Attacks: +1 Scimitar Of Speed
1d6+3 slashing (18-20/x2) +1 slashing +1d6 sonic
Haste
If Disarmed:
Claw/Claw 1d6+3 slashing/piercing (20/x2)
Bite 1d4+3 slashing (20/x2)
Special: DR 10/+1
Unarmed: No (unless disarmed)
Merge: Armor, Items
polymorph.2da:
214 POLYMORPH_TYPE_SHIFTER_WERERAT 170 23 315
po_Wererat nw_it_crewpsp005 nw_it_crewpsp005 nw_it_crewps002
nw_it_creitem018 nw_wswmsc005 16 16 22 5 20
**** **** **** **** 1 1 1
(D.8) Epic Werepenguin
Hey now, what're you doing so far from home, you cute little Aaauuugghh! Run
away! How many did we lose? Hector, Gawain, and Bors, that's five. (Three,
sir). Three. We'd better not risk another frontal assault -- that penguin's
dynamite!
Suggested replacement: Epic Drider
ST:22 DX:19 CN:18 IN: WS: CH:
AC: 24 (+10 Natural +4 DX)
HP: +40
To Hit: BAB+6
Attacks: +7 Scimitar 1d6+6 slashing (18-20/x2) +7 slashing
Special: Immune: Paralysis
SR 24
True Seeing
Hide +4
Unarmed: No
Merge: Armor, Items, Weapon
polymorph.2da:
215 POLYMORPH_TYPE_WEREPENGUIN_EPIC 206 8 564
po_a_penguin **** **** ****
x0_it_fm_pdrg19 x2_wswmsc004 22 18 19 10 40
**** **** **** **** 1 1 1
(D.9) Succubus
Seems a natural progression from charming song to charming looks. Oooh, but
she's a nasty one, she is.
Suggested replacement: Epic Harpy
ST:18 DX:23 CN:17 IN: WS: CH:
AC: 25 (+9 Natural +6 DX)
HP: +35
To Hit: BAB+4
Attacks: +4 Heartwood Spear 1d8+4 piercing (20/x3) +4 piercing +1d6 acid
OnHit: Daze [DC=14] 75% 1 round
Special: DR 20/+2
DR 20/- acid
DR 20/- cold
DR 20/- fire
DI 100% elec
Immune: Poison
SR 12
Charm Monster, unlimited use
Doom, unlimited use
Summon Tanarri, unlimited use
Unarmed: No
Merge: Armor, Items, Weapon
polymorph.2da:
216 POLYMORPH_SHIFTER_SUCCUBUS 163 20 187
po_DmSucubus **** **** ****
nw_it_creitem024 nw_wplmss004 18 17 23 9 35
**** 15 46 304 1 1 1
(D.10) Frost Giant
Dire Tiger is soooo boring. Claw, Claw, Bite, yeah, yeah, yeah. I want to
smash things with a big, nasty hammer!
Suggested replacement: Dire Tiger
ST:29 DX: CN:21 IN: WS: CH:
AC: 23 (+13 Natural)
HP: +100
To Hit: BAB+9
Attacks: +4 Warhammer 1d8+9 bludgeoning (20/x3) +4 bludgeoning
Special: DI 100% cold
DV 50% fire
Unarmed: No
Merge: Armor, Items, Weapon
polymorph.2da:
206 POLYMORPH_TYPE_SHIFTER_FROST_GIANT_M 81 18 216
po_GntFrost nw_it_crewpb017 **** ****
nw_it_creitem026 x0_wblmhw001 29 21 **** 13 100
**** **** **** **** 1 1 1
207 POLYMORPH_TYPE_SHIFTER_FROST_GIANT_F 350 18 647
po_uppsala nw_it_crewpb017 **** ****
nw_it_creitem026 x0_wblmhw001 29 21 **** 13 100
**** **** **** **** 1 1 1
(D.11) Rakshasa Crossbow Specialist
An interesting modification. I think this was actually the original plan for
the Rakshasa, but it was changed to a +5 staff by BioWare.
Suggested replacement: Rakshasa
ST:15 DX:22 CN: IN: WS: CH:
AC: 28 (+12 Natural +6 DX)
HP: +30
To Hit: BAB+6
Attacks: +4 Rakshasa Crossbow 1d10 piercing (19-20/x2) +4 piercing
Massive Criticals 1d8
Bonus Feat: Point Blank Shot
Unlimited +4 ammunition
Special: True Seeing
DR 15/+5
Spell Immunity: 0th through 8th level spells
Dispel Magic, unlimited use
Ice Storm, unlimited use
Mestil's Acid Breath, unlimited use
Discipline +5, Hide +10, Move Silently +11, Spellcraft +15,
Spot +10
Blessed weapons will kill you, no saving throw
Unarmed:
Merge: Armor, Items
polymorph.2da:
217 POLYMORPH_TYPE_RAKSHASA_MALE_CBOW 293 20 281
po_Rakshasa **** **** nw_it_crewps005
x2_it_shraksprop x2_it_crewprakxb 15 **** 22 12 30
**** 41 368 523 1 1 1
218 POLYMORPH_TYPE_RAKSHASA_FEMALE_CBOW 290 20 565
po_Rakshasa_f **** **** nw_it_crewps005
x2_it_shraksprop x2_it_crewprakxb 15 **** 22 12 30
**** 41 368 523 1 1 1
(D.12) Shifter Iron Golem
A beefier Iron Golem more like the real thing.
Suggested replacement: Iron Golem
ST:33 DX: CN: IN: WS: CH:
AC: 25 (+15 Natural)
HP: +90
To Hit: BAB+11
Attacks: Slam 2d10+11 bludgeoning (20/x2)
Special: DR 20/+4
DI 90% elec
DV 50% fire
Immune: Critical Hits, Death Magic, Disease, Level/Ability Drain,
Mind Spells, Paralysis, Poison, Sneak Attack
SR 26
Knockdown, Power Attack
Poison Breath [Fort DC=17] 2d2 CN/death, 10 ft cone
Golem Slam, unlimited use (similar to Bigby's Forceful Hand)
Unarmed: Yes
Merge: Armor, Items
polymorph.2da:
205 POLYMORPH_TYPE_SHIFTER_IRON_GOLEM 89 10 229
po_goliron nw_it_crewpb017 nw_it_crewpb017 ****
x2_it_shirongolp **** 33 **** **** 15 90
**** 263 715 **** **** 1 1
(D.13) Dragon, Ancient Green
The Dragon Shapes all shared the same skin, with pitiful 5/+1 Damage
Reduction and no fear aura, and although it claimed to be an Ancient dragon
skin it was actually Adult dragon skin. This fixes that.
Update: version 1.62 replaces the original Adult Red Dragon skin with Adult
Green Dragon skin, but still allows only 5/+1 DR and no fear aura.
Suggested replacement: Green Dragon
ST:48 DX:36 CN:32 IN: WS: CH:
AC: 43 (+20 Natural +13 DX)
HP: +100
BAB: +19
Attacks: Claw/Claw/Bite 2d8+19/2d8+19/4d6+19 (20/x2)
Special: DR 15/+2
DI 100% acid
Immune: Mind Spells, Paralysis, Sneak Attack
SR 26
True Seeing
Breath Attack acid (see Section 5.9)d6 + Poison [None]
50 ft cone, unlimited use
Dragon Fear Aura, unlimited use
Unarmed: Yes
Merge: Armor, Items
polymorph.2da:
209 POLYMORPH_TYPE_ANCIENT_GREEN_DRAGON2 48 11 197
po_DrgGreen nw_it_crewpsp027 nw_it_crewpsp027 nw_it_crewps020
nw_it_creitemdrl **** 48 32 36 20 100
29 798 412 **** **** 1 1
(D.14) Dragon, Ancient Blue
The Dragon Shapes all shared the same skin, with pitiful 5/+1 Damage
Reduction and no fear aura, and although it claimed to be an Ancient dragon
skin it was actually Adult dragon skin. This fixes that.
Update: version 1.62 replaces the original Adult Red Dragon skin with Adult
Blue Dragon skin, but still allows only 5/+1 DR and no fear aura.
Suggested replacement: Blue Dragon
ST:48 DX:36 CN:32 IN: WS: CH:
AC: 43 (+20 Natural +13 DX)
HP: +100
BAB: +19
Attacks: Claw/Claw/Bite 2d8+19/2d8+19/4d6+19 (20/x2)
Special: DR 15/+2
DI 100% elec
Immune: Mind Spells, Paralysis, Sneak Attack
SR 26
True Seeing
Breath Attack elec (see Section 5.9)d8, 50 ft cone, unlimited use
Dragon Fear Aura, unlimited use
Unarmed: Yes
Merge: Armor, Items
polymorph.2da:
210 POLYMORPH_TYPE_ANCIENT_BLUE_DRAGON2 47 11 192
po_DrgBlue nw_it_crewpsp027 nw_it_crewpsp027 nw_it_crewps020
nw_it_creitemdre **** 48 32 36 20 100
29 796 412 **** **** 1 1
(D.15) Dragon, Ancient Red
The Dragon Shapes all shared the same skin, with pitiful 5/+1 Damage
Reduction and no fear aura, and although it claimed to be an Ancient dragon
skin it was actually Adult dragon skin. This fixes that.
Suggested replacement: Red Dragon
ST:48 DX:36 CN:32 IN: WS: CH:
AC: 43 (+20 Natural +13 DX)
HP: +100
BAB: +19
Attacks: Claw/Claw/Bite 2d8+19/2d8+19/4d6+19 (20/x2)
Special: DR 15/+2
DI 100% fire
DV 50% cold
Immune: Mind Spells, Paralysis, Sneak Attack
SR 28
True Seeing
Breath Attack fire (see Section 5.9)d10, 50 ft cone, unlimited use
Dragon Fear Aura, unlimited use
Unarmed: Yes
Merge: Armor, Items
polymorph.2da:
211 POLYMORPH_TYPE_ANCIENT_RED_DRAGON2 49 11 198
po_DrgRed nw_it_crewpsp027 nw_it_crewpsp027 nw_it_crewps020
nw_it_creitemdro **** 48 32 36 20 100
29 797 412 **** **** 1 1
(D.16) Chicken From Hell
She's got a sneaking suspicion that someone's been stealing her unborn
children, and when she finds them, they're going to PAY!
Suggested replacement: Green Wyrmling
(yes, CFH is way more powerful than GW, but she's just for fun anyway)
ST:34 DX:34 CN:30 IN: WS: CH:
AC: 32 (+10 Natural +12 DX)
HP: +50
BAB: +12
Attacks: Claw/Claw 1d4+12 (20/x2) +5 slashing/piercing
OnHit: Slow [DC=26] 5% 5 rounds
OnMonsterHit: Poison, Shadow Essence
Peck 1d10+12 (20/x2) +5 slashing
OnHit: Disease [DC=22] Filth Fever
Special: DR 5/+2
Immune: Mind Spells
SR 18
Cluck Of Death, unlimited use
Cluck Of Concussion, unlimited use
Cluck Of Fear, unlimited use
Unarmed: Yes
Merge: Armor, Items, Weapon
polymorph.2da:
208 POLYMORPH_TYPE_CHICKEN_FROM_HELL 31 2 168
po_Chicken x2_it_crewpsp033 x2_it_crewpsp033 x2_it_crewps019
x2_it_creitem030 **** 34 30 34 10 50
21 267 271 269 1 1 1
#26 Host_Esokobra_*
Odesláno 10.04.2005 23:16

#28 Host_zpirit_*
Odesláno 12.04.2005 00:21
http://nwvault.ign.c...564685000.shtml
#29
Odesláno 13.04.2005 17:38
J8 CI WEREPENGUINA :o)




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