Vypadato velice slibne

Some info:
http://neverwinter.c...article&sid=491
Official info:
http://nwn.bioware.c...604604&forum=49
Odesláno 10.12.2007 20:10
Odesláno 10.12.2007 20:17
Příspěvek upravil Maslostroj: 10.12.2007 20:23
Odesláno 10.12.2007 20:20
Odesláno 10.12.2007 20:29
Je videt ze si to necetl poradne :o))edit: Cheche, a stále se chybičky vloudí :)
- Updated the description for "Undeaths's Eternal Foe" to include the +4 deflection bonus to AC.
Odesláno 10.12.2007 22:46
Odesláno 11.12.2007 19:40
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Odesláno 13.12.2007 21:52
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Odesláno 16.12.2007 13:18
Odesláno 02.01.2008 17:24
Brian Chung, Posted: Wednesday, 31 October 2007 05:35PM
It's client side loading of 13+mb of horse animations. Since the NWN client by default only caches like 16mb in resources, so whenever a horse appears, it causes a momentary stutter as the client has to clear out the resource cache, then load the animation data off the HD. The standard humanoid animations cause no hiccup because you're almost always guaranteed to have it in memory being a PC so it's always loaded.Quote: Posted 10/31/07 12:01 (GMT) by Just a ghost
Sorry for being a bit slow here. I don't completely understand the causes and consequences of the horse stutter yet.
You can up the amount by changing the nwnplayer.ini setting under [Game Options] and adding "Max Memory Usage=32". Up to a max of 64mb, beyond that there wasn't much performance benefit according to some tests we did internally. So there might be a small initial pause on the first horse load, but afterwards it might not be as bad even if you transition areas.
Each animation set. The larger the amount of data, the longer the pause. The horse animations accounts for 2, full animation creature sets after all, for horse and rider.Quote: The stutter seems to be some client side caching thing. Does this caching happen for each area, or for each animation set?
Yes, but it depends on how large the new animation set is, and whether the NWN client has to binarize the ASCII data or not on load.Quote:
Do the horses have one animation set, or causes each type another set of stutters?
Yes.Quote: Does a logout refresh this cache?
Yes, but it's more related to the clients being booted off and having to log back in.Quote: A server reset?
It's a core resource engine thing, any creature that uses a unique animation set beyond the humanoid a_ba one will cause a hiccup if it hasn't been loaded already. A dragon causes a smaller less noticeable pause since it uses the Small animation set, while the horse animations, for all accounts and purposes, acts as 2 full a_ba sets (one for rider, one for horse).Quote:
Many people on our server are already dribbling horse sweat for months, but the idea of someone with a horse causing hiccups in other players' gaming experience just by entering their area doesn't really appeal to me. I hope I simply don't understand the matter at hand well enough, though, and that it will all work out well in the end.
But honestly, I wouldn't worry about the stutter ruining any gameplay experiences. After awhile you end up not noticing it.
Odesláno 04.02.2008 00:20
Odesláno 14.07.2008 13:26
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